Archrebel: Tatics - The revival of a classic strategy game.

Dev Blog 2

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Wednesday, July 20, 2022

AI Throwing Grenades!

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This new video showcases Archrebel's AI throwing explosive grenades at a group of targets. The computer performs a calculation to u...
Wednesday, July 13, 2022

Smoke Grenades Done

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Just finished implementing the smoke grenades. These will block every unit's line of sight, so, use them wisely. Since smoke grenades ar...
Monday, July 11, 2022

The Devil Is In The Details ;)

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I'm further polishing the grenade explosions with some environmental interactions; in this case with water, which reacts with the grenad...
Monday, July 4, 2022

Grenade Damage and Outlined Fog-of-War

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As mentioned in my previous post, grenades are not supposed to be devasting. One of the enemies got killed in this video because I forg...
Thursday, June 30, 2022

Let There Be Flying Grenades

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This lastest update shows the new fancy fog-of-war effect as well as the first explosions! This is just the first step towards a more comple...
Thursday, June 23, 2022

Weather System in Place

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 I just finished implementing the weather system; the system is flexible enough to create an unlimited amount of templates since it all...
Sunday, June 19, 2022

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Get myself familiar with Shader Graph, I create some new shaders for weather effects. There is no doubt that shaders are tremendously p...
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