Archrebel: Tatics - The revival of a classic strategy game.

Dev Blog 2

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Sunday, February 6, 2022

Steam Store Available

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Steam's store is finally available! This means that 'whishlisting' Archrebel is now a possibility .  Click here to access it. ...
Thursday, January 20, 2022

Melee Combat Is In The House!

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Melee combat? Yeah, no problem. I can do it in one day. Only it took me a full week. I had to make several adjustments to the combat algorit...
Sunday, January 9, 2022

Hit Percentage Chance Indicator

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I think that having a percentage indicator is better than simply having the deviation circle to measure the chance of hitting a target....
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Tuesday, December 14, 2021

Damage System Complete!

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Finally, after nearly a month of tinkering and coding, Archrebel's damage system is now fully implemented!  Both humans and dro...
Friday, December 10, 2021

Power Armors

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Powers armors are one of the several core additions to Rebelstar's original premise. These armors can surround wearers in a protec...
Thursday, November 25, 2021

Carrying More Than You Should.

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One of the core mechanics in Archrebel is taking care of your platoon's stamina. If you keep pressing forward without properly rest...
Wednesday, November 17, 2021

Dropping and Picking Up Items

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The item management is now fully implemented with weight checking for penalties, which basically increases movement costs when a charac...
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