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Monday, September 27, 2021
"There will be improved rain effects..."
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Having trees moving with the wind while dripping water seems to be a nice touch. However, the challenges behind it were considerable; not be...
2 comments:
Sunday, September 19, 2021
"There will be rain..."
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Having gathered knowledge on how to use particles, I decided to have a go with them to create a rain effect. And oh boy, did I like the resu...
Friday, September 17, 2021
Unit Memory
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Archrebel now features position memory for enemy units. This means that the enemys' last known positions will be marked through a ghost ...
Thursday, September 16, 2021
Water Feedback
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Just a quick video of a soldier interacting with water. This was also a fine excuse to finally get into learning to use Unity's particle...
2 comments:
Saturday, September 11, 2021
UI and GFX improvement.
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Hello everyone. These last 2 weeks have been tremendously productive. Some of the GFX has been upgraded to 2bit, providing now some addition...
2 comments:
Saturday, August 28, 2021
Minimap Implemented
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I really thought that this one would be simpler to develop. It turns out I spent 3 days to make it fully work. Sigh... It got problematic si...
Sunday, August 22, 2021
UI - First Impressions
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Hello everyone! Welcome to the Archrebel project! This weekend was all about trying to come up with a suitable UI. I believe I have som...
6 comments:
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