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Tuesday, December 14, 2021
Damage System Complete!
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Finally, after nearly a month of tinkering and coding, Archrebel's damage system is now fully implemented! Both humans and dro...
Friday, December 10, 2021
Power Armors
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Powers armors are one of the several core additions to Rebelstar's original premise. These armors can surround wearers in a protec...
Thursday, November 25, 2021
Carrying More Than You Should.
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One of the core mechanics in Archrebel is taking care of your platoon's stamina. If you keep pressing forward without properly rest...
Wednesday, November 17, 2021
Dropping and Picking Up Items
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The item management is now fully implemented with weight checking for penalties, which basically increases movement costs when a charac...
Saturday, November 13, 2021
UI - implemented and under polishment
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It has been a while since I last updated Archrebel's blog. Not because I haven't worked on it but mostly because its progress has be...
Saturday, October 9, 2021
Experimenting With the Reloading Animation
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Just a quick post showing off a potential way of adding a bit more flavor to Archrebel when reloading weapons. Stay safe!
Monday, September 27, 2021
"There will be improved rain effects..."
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Having trees moving with the wind while dripping water seems to be a nice touch. However, the challenges behind it were considerable; not be...
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