Developing the AI was a unique experience; not a bliss for sure but a relief knowing how I finally know how to work it out. I finally
understand how its workflow needs to be constructed to respect pauses and
timings to execute each AI behavior. I reckon that only about 10% remain to consider the AI fully implemented.
I've also been working on some
soundtracks. Alas, I feel comfortable with FL Studio, meaning that composing
scores will take less time now; no more googling to know how to do basic
stuff.
Here are the first 4 scores for Archrebel. These are played
when Archrebel's jukebox is active, therefore, they are not tied to any particular game
event.
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