Tuesday, May 10, 2022

Overwatch - See It In Action

I knew this wasn't going to be a walk in the park. So many systems were identified that the overwatch feature needed to interrupt and then resume in a particular order to function as intended. The system is still far from being perfect and some unwanted side effects still need to be fixed, but alas, its main functionality is done.

The video below shows the red team setting up their overwatch-related field of views and then the blue team stepping into those areas triggering opportunity shots. 


This is another major milestone achieved and I think that only networking challenge remains a true challenge now. Everything else pending is just more time-consuming than hard to implement.

Stay safe!

Thursday, May 5, 2022

Overwatch Mode In The Works

If you played the X-COM series, you already know how the overwatch plays out, a reaction attack that can be triggered during the opponent's turn. It's an improvement over Rebelstar's former 'opportunity-fire', which was very limited triggering only when units crossed an array of tiles from point A to point B.

Archrebel's overwatch mode works with a field of view that is based on the equipped item's overwatch score and the unit's perception attribute.


The overwatch feature will naturally be used by CPU-controlled units themselves, albeit their version will be simplified and more 'efficient'. The reason for this is to compensate for the fact that players have the upper hand when positioning units on the battlefield - the AI can't beat a human player on that regard.

Stay safe!