Tuesday, August 29, 2023

Using the Ripper To Remove Obstacles.

I'm currently working on Archrebel's first demo (it's about time it happened!), and as such, I'm tying up all the loose ends. Finally, I've added the missing feature that allows you to use the Ripper melee weapon to destroy obstacles.


I still need to add a feedback sound when the obstacle is finally destroyed to help players better perceive its removal.

Stay safe!

Thursday, August 17, 2023

New Droid Weapons - Zeeker and Blaster

The Zeeker and Blaster are energy weapons exclusively found in droids. Certain droids feature them as their primary armaments, while other droids have the capability to unlock and utilize them for added firepower.


Still need to create the upgrade options for these new weapons and decide which droids can eventually unlock them. The Combat Droid will have a Zeeker option for sure.

Stay safe!

Thursday, August 10, 2023

Procedural Generated Maps

Yup! Procedurally generated maps are finally here! I thought it would take longer to create them, but by using heightmaps from Unity's built-in Shader Graph shaders, the task was quite straightforward to implement.


It's far from complete yet, as I still need to implement rivers and find a way to generate bases. While I have a couple of possible solutions in mind for the latter, I'm not entirely sure how I will handle it.

Stay safe!

Monday, August 7, 2023

New Plants And Unit Movement Reaction

It wasn't in my plans, but then again, many things Archrebel now features also weren't. Plants now shake when units walk through them making the world feel a bit more organic. A small detail but also very fast to implement.


In the future, medium and larger droids could potentially damage these plants as they move through them, eventually leading to the plants being destroyed.

Stay safe!