Wednesday, April 24, 2024

Tutorial - Healing a Unit

Here's another tutorial segment showing the steps to heal a unit. While there are still some other things to consider, I think the main mechanics for healing are well covered.


I already have a ton of tutorial steps implemented, but there are still quite a few pending explanations that need to be added to the tutorial.

Stay safe!


Wednesday, April 17, 2024

Tutorial - First Impressions

Having collected much info regarding Archrebel's demo, I have begun implementing an optional tutorial. 

I think that even those who are experienced in tactics games should ran it at least one as I noticed some people missed some important aspects of the game's mechanics.

Stay safe!

Saturday, March 23, 2024

Party Reload

I've been adding a considerable amount of QoL features to Archrebel. This one lets players reload the equipped items of all selected units, assuming they have the ammo for it.

I've been too busy polishing the demo, hence my lack of attention posting in here. There are a lot more changes that took place concerning the demo. I'll compile them all in a single video soon.

Stay safe!

Thursday, February 29, 2024

Mouse Esge Scrolling

After running a Twitter poll, I realized that people also enjoy scrolling the map the old-fashioned way. So, you can do both now while being able to enable or disable edge scrolling in the game settings.
 

Alright, I'll now resume testing the demo. I still haven't completed the demo's mission as issues and improvements usually take place.

Stay safe!

Friday, February 23, 2024

Multi Selection For Batch Movement

Alright! It's finalized! I never thought I would have this feature implemented, mostly due to the needed complexity. But have with 60 hours of dedication in 5 days, I finally got it to work as intended, I guess "necessity is the mother of invention".


Ok, now I can resume testing the demo, which with the aid of this new feature, will make it far less time-consuming. One thing is playing a game for fun, another thing is playing a game over and over out of necessity, as if your life depended on it. ;)

Stay safe!

Wednesday, February 21, 2024

Multiselection!

Implementing multiselection has been something I've avoided due to Archrebel's tactical nature and its deep roots in Rebelstar. I've always told people it wasn't going to happen. However, after playing the demo, I realized there's considerable potential walking time in the game, especially considering how much larger the maps are compared to Rebelstar.

With the UI part out of the way, it is now time to figure out an algorithm that is capable of identifying which tiles are the appropriate ones to move the selected units around the destination tile. Boy... this is going to be fun...

Stay safe!

Sunday, February 18, 2024

Travel and Combat Modes

After my wife and I extensively played Archrebel's demo, I concluded that I needed to do something about its pace. Archrebel features maps that are more than twice the size when compared to the original Rebelstar, relying more on traveling. Therefore, I've introduced Travel and Combat modes.


The Travel mode drastically changes the pace at which the game unfolds now meaning I can also now get more creative with designing missions featuring objectives with more emphasis on distance for additional diversity. Nex step: movement with multi-selection. :)

Stay safe!