Thursday, November 25, 2021

Carrying More Than You Should.

One of the core mechanics in Archrebel is taking care of your platoon's stamina. If you keep pressing forward without properly resting your units, you will exhaust their ability to attack and defend themselves. Resting is the absolute key to keeping them sharp and ready for combat. One quick way to tire your platoon is having them carry more than they should.

There are 3 levels of penalties for carrying too much. The first penalty kicks in when the inventory reaches 50% of its maximum capacity making stamina depletion twice as fast when moving. Then, a more severe penalty occurs at 80%, here, stamina depletes 3x times faster. An finally, stamina will deplete 4x times faster with the addition of 1 AP penalty for moving when the inventory is beyond its maximum capacity.

Carrying a human dead body will inevitably trigger the highest penalty possible, and there might be cases where a unit with low strength may not lift a dead body at all.

Moving units with no penalties will cost 1 stamina point per tile traveled. The penalty multipliers described above are based on this value.

Stay safe!

Wednesday, November 17, 2021

Dropping and Picking Up Items

The item management is now fully implemented with weight checking for penalties, which basically increases movement costs when a character carries more than its appointed max carrying capacity.


My next points of focus will be stamina consumption and the wound system. I usually get carried away when developing the latter by throwing too many ideas on top of it. I will have to restrain myself!

Take care and stay safe!

Saturday, November 13, 2021

UI - implemented and under polishment

It has been a while since I last updated Archrebel's blog. Not because I haven't worked on it but mostly because its progress has been on the mechanical and UI side of it. Now, I actually have something to show you.

A ton of features are now implemented and new items have been designed, which include the heavy machine gun 'Purge', featured in the video below.


I ended up discarding the custom reloading animation to favor a simple one that works for every item. This was done to save loads and time and development complexity.

Have a good one and stay safe!