Thursday, June 30, 2022

Let There Be Flying Grenades

This lastest update shows the new fancy fog-of-war effect as well as the first explosions! This is just the first step towards a more complex system that will handle grenades' damage. Grenades will be able to be thrown over trees and also to destroy them.


Damage from explosions will be based on distance with a linear dumping effect as targets get farther away from the center of the explosion using pixel precision. For gameplay reasons, grenades won't do much damage to units as one would expect from such a deadly weapon. Grenades will be more of a tactical solution for dealing with area-of-effect damage.

Stay safe!

Thursday, June 23, 2022

Weather System in Place

 I just finished implementing the weather system; the system is flexible enough to create an unlimited amount of templates since it allows me to control cloud coverage, rain amount, and wind strength.


Some other templates I will consider is dust storms and snow. But I will leave that for the details-stage of development.

Stay safe!

Sunday, June 19, 2022

Get myself familiar with Shader Graph, I create some new shaders for weather effects. There is no doubt that shaders are tremendously powerful!


I already have some shader ideas to improve the visual effects of rain during stormy condintions. I'm very excited about it!

Stay safe!

Thursday, June 16, 2022

Improved Weather Effects With Sound

The weather system was another thing I was going to leave for last but since I'm already dealing with sound effects and those need to be programmed into the weather system too, I decided it was better to take care of it now.


The video also showcases what I have in store for voice feedback by having units voicing acknowledgments as they receive orders. It's mostly inspired by the Comand&Conquer franchise.

Stay safe!

Thursday, June 9, 2022

Let There Be Sound!

Initially, my plan was to leave the sound design to the very end but since I love to create sound and wanted to take a break from coding, I decided to handle it now.

The video below showcases the kind of sound I idealized Archrebel to feature from the very beginning of the project. It's still a work-in-progress and many sounds are missing but it does provide the general feeling of my original idea.


I think I'll just implement the whole thing now. The jukebox is already done and I will now take care of the weather system.

Stay safe!