This video shows the latest developments, which include new base interior GFX,
bullet damage, particle collision, and a ventilation system in place.
I plan to have all sorts of appliances and equipment to make the bases look functional. This includes laboratories, toilets, sleeping quarters, 3D printing facilities, hangars, medical rooms, recreation rooms, and whatnot. :)
Alright! Our first set of destruction sprites are done. Doors can now be
destroyed, mostly with explosive weapons and using the Combat Droid's
Blastorch.
They are still not complete, still need to create the sprites for the vertical variants, but that will be easy to do, with everything else already in place.
Just finished implementing the doors for settlements. For now, bases only have
outer and inner doors but I'm planning on having reinforced inner doors as well,
which will obviously be harder to destroy.
Now, I just need to create the destroyed sprites for each of the doors before I can move on to base 'appliances' drawing.
This video showcases what base infiltrations can look like. There's still so
much to include but at its core, this is pretty much it.
There's still some droids missing like the Sentry Droid and the Patrol droid. Two important classes of droids for base defense. Hopefully, I will be able to work on them after I finish base development.
"I'm beginning the development of the base's structure, including walls and floors. With these in place, I can focus on designing the interiors to create a more realistic environment where humans could actually live in.
Masking the interior of bases to prevent weather effects was a challenging task. Although the technique used may not be optimal, it effectively achieves its intended purpose.
This video demonstrates how to effectively remove path obstructions,
specifically the walking penalties that stack on top of the regular walking AP
cost.
In case you are wondering, that red 'X' indicates that the selected unit cannot walk through units marked with said symbols. This happens due to size constraints. Smaller units can walkthrough a wider variety of units.