The old overwatch method would lock units in place once activated. Any
adjustments like repositioning units or changing the overwatch's field of view
direction would force players to undergo a series of steps the new mechanics
has simplified.
The video shows units now automatically updating the Overwatch aiming area
towards the point the player originally clicked on the map as units move around,
and even disabling the Overwatch entirely when running out of action points.
This removes all the previous hassle of needing to edit the Overwatch, disabling
and re-enabling it with the new desired parameters.
The previous upgrading mechanics only allowed players to perform a single upgrade per upgrade kit. This enticed players to only upgrade their best main weapons, often causing them to overlook secondary items.
The new system uses resource cost management to mitigate the problem. As explained in the video, the upgrade kits now have 18 resource points that players can use to upgrade various items, depending on the item's size, which reflects its resource cost. This will ensure that players can spend any remaining resource points a kit may have left to upgrade secondary items as well.
Just showcasing the sounds for various actions, like healing, repairing,
and upgrading. Sounds were either redesigned or improved.
The UI was improved as well and now players will be able to activate various utility items directly from the inventory, action buttons, or by clicking on units directly.