Archrebel's mechanics are not about 90% complete! Just need to
implement the hacking and unit scanning mechanics before I start designing bases.
Stay safe!
Stay safe!
The good old grenade launcher is here! There are really no particular specs
about it, apart from giving human units the ability to throw explosive
grenades over greater distances when compared to their throwable counterparts.
It felt that the Sniper Rifle was getting too powerful for my taste. Ergo, it has now penalties when shooting below the minimum range. Yap, there it also has a minimum range now, highlighted in purple as seen in the video below.
This restriction will play an important role in making Sniper Rifles more tactical. As a consequence, this will boost the importance of Assault Rifles, which should be praised for being a common and flexible weapon in the game.
Stay safe!