Friday, March 4, 2022

A Closer Look At Ghosting

Considering the amount of units missions can hold for both playable and CPU-controlled factions, I've implemented a 'ghost' feature that helps players keep track of the enemies' positions. These ghosts act as a marker in the map and disappear once any ally unit gets them into their Line of Sight (LOS).

Even after ghost markers disappear and players become unsure of the enemy's whereabouts, they help identify enemy-controlled areas. See them in action below.


I've updated the game's development plan and soon will start coding the AI, which is probably the last complex task remaining before Archrebel is in a playable state.

Stay safe!

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