Thursday, September 22, 2022

The Missile Launcher Is In The House!

At one point, I ditched the idea of having a missile launcher due to some technical issues and also for thinking the weapon would be too powerful. But considering all mechanics present in Archrebel and additional thought, I included it back in.
 

While the missile launcher is considered an on-shot-kill weapon, it does come with some restrictions. First of all, the weapon has a considerable minimum range to be used, in other words, targets must be far away from the unit firing the missile. And then, due to the missiles' weight, units will hardly carry more than 1 missile. And on top of all this, it takes a full turn to shoot and reload the missile launcher.

Stay safe!

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