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Sunday, January 29, 2023
Defense Lasers
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New Tasks Ahead!
I've been thinking about the needed UI screens for the campaign. I've included three new UI screens in the Development Plan section: the recruitment, the reward, and the mission selection screens. Below is the foreseen campaign structure.
1 - Mission Selection:
Often, players will be given the opportunity to choose a goal for the
next mission. I say often as there might be missions composed of multiple
parts or simply because of plot requirements. Some foreseen examples of
mission goals could be: exploring an area, assaulting a settlement, or getting
supplies.
2 - Mission completion (reward screen):
Upon completing missions, players should be given the chance to select
a type of reward, which mostly will be tied to salvaging equipment and/or
getting experience.
3 - Recruitment screen:
The player should be taken to a screen where he can manage the wounded
and recruit new units, including managing the resources to get/manufacture
new droids.
Note that none of the above is set into rock yet,
so expect it to be changed.
Monday, January 23, 2023
Combat Droid's Blastorch Weapon Redesigned
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Thursday, January 19, 2023
The Info Panel
Tuesday, January 10, 2023
Introducing the Scan Goggles
The only way players can read a foe's attributes, wounds, and gear is by using the Scan Goggles (I'm not pleased with this name, but will have to do it for now).
Some droids will also come with the ability to scan units, either natively or through equipment upgrades. I still need to decide which ones will feature this functionality; there are at least 3 more droids I want to implement and once these are done I'll see how it goes.
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Monday, January 2, 2023
Item upgrades
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