Sunday, January 29, 2023

New Tasks Ahead!

I've been thinking about the needed UI screens for the campaign. I've included three new UI screens in the Development Plan section: the recruitment, the reward, and the mission selection screens. Below is the foreseen campaign structure.

1 - Mission Selection:
Often, players will be given the opportunity to choose a goal for the next mission. I say often as there might be missions composed of multiple parts or simply because of plot requirements. Some foreseen examples of mission goals could be: exploring an area, assaulting a settlement, or getting supplies.

2 - Mission completion (reward screen):
Upon completing missions, players should be given the chance to select a type of reward, which mostly will be tied to salvaging equipment and/or getting experience.

3 - Recruitment screen:
 The player should be taken to a screen where he can manage the wounded and recruit new units, including managing the resources to get/manufacture new droids.

Note that none of the above is set into rock yet, so expect it to be changed.

No comments:

Post a Comment