I've been thinking about the needed UI screens for the campaign. I've included three new UI screens in the Development Plan section: the recruitment, the reward, and the mission selection screens. Below is the foreseen campaign structure.
1 - Mission Selection:
Often, players will be given the opportunity to choose a goal for the
next mission. I say often as there might be missions composed of multiple
parts or simply because of plot requirements. Some foreseen examples of
mission goals could be: exploring an area, assaulting a settlement, or getting
supplies.
2 - Mission completion (reward screen):
Upon completing missions, players should be given the chance to select
a type of reward, which mostly will be tied to salvaging equipment and/or
getting experience.
3 - Recruitment screen:
The player should be taken to a screen where he can manage the wounded
and recruit new units, including managing the resources to get/manufacture
new droids.
Note that none of the above is set into rock yet,
so expect it to be changed.
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