Yup! Procedurally generated maps are finally here! I thought it would take longer to create them, but by using heightmaps from Unity's built-in Shader Graph shaders, the task was quite straightforward to implement.
It's far from complete yet, as I still need to implement rivers and find a way to generate bases. While I have a couple of possible solutions in mind for the latter, I'm not entirely sure how I will handle it.
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