This new version has some critical changes, namely allowing players to eject
ammo from weapons. This means players no longer have to carry multiple weapons
to use their ammo, which would otherwise make them heavier.
Here's the complete list of changes:
[AUDIO]
- Added an 'unload item sound' for each weapon.
- Fixed the missing 'dropping sound effect' of several items.
[CONTENT]
- Added upgrade kits to the supply drop and at each unit recruiting point.
[MECHANICS]
- Added the ability to eject ammunition from weapons.
- Sniper rifles now have a unique feature that grants a higher chance of triggering 'shots between the armor gaps'.
- Revamped all weapons to have a bonus chance against armor gaps, especially when using aimed shots.
- Combat shots now also provide a 50% bonus to skills.
- Revamped weapon upgrades. Weapons no longer expand ammo capacity - this is now handled by ammo item upgrades.
- Weapon upgrades now increase minimum damage output.
- Weapon upgrades for minimum damage output was not being correctly applied.
- Weapon upgrades for splash radius for explosive weapons was not being correctly applied.
[UI]
- Added an explosion preview radius for explosive weapons while in fire mode.
- Added the ability to disable the long-press on action buttons.
- Added the ability to scroll the map by clicking and dragging with the middle mouse button.
- Added shortcut key ('n') to select the next unit.
- Added the new 'shot between armor gaps' information to the weapons' usage modes tooltips.
- Fixed a bug where enemies would leave their sight range preview open after dying.
- Fixed floating damage numbers being drawn under the collision circles while in fire mode.