Friday, September 20, 2024

Version 0.1.9 Has Rolled out!

Version 0.1.9 has finally rolled out! The long-request unit labeling is now implemented. Press 'Enter' to toggle them.


List of changes, fixes, and many additions:

[AUDIO]
- Added a sound when upgrading armors, for both humans and droids.
- Fixed the missing sounds for dropping dead bodies and supply crates.

[MECHANICS]
- Rippers can finally destroy dead bodies.
- Weapons can now be reloaded using ammo that ground units are standing on, but only when there is none in the unit's inventory. 
- The 'motivated' effect chance to trigger has been halved getting only 5% chance per willpower point instead of 10%, but now it can last multiple turns; one turn for each 2 willpower points.
- Revamped the hacking mechanics. Its governing skill is now called Techwarfare, and it controls how much a droid needs to be damaged to be captured and how much AP is needed.
- Items can no longer be upgraded beyond their maximum number of upgrades allowed (3). 
- Item upgrades can no longer be executed during combat mode. 

[UI]
- Changed the 'Unit Selection' tutorial entry to mention the 'secondary action key' instead of the 'shift key'.
- Sort Inventory by item type, starting with weapons, ammo, and then tools. 
- Preview unit attribute scores on all units when hovering the mouse over them, like when doing it on skills. 
- The status bar now previews the name of units when the mouse hovers it.
- Unit names can now be displayed directly over units by pressing 'Enter'.
- Players can now delete saved game files through the 'Continue' menu.
- Changed the unit's weight to weight class and moved the weight class attribute from the armor to the secondary attributes section.
- Keyboard settings are now being loaded correctly into the UI.

Good luck, Commander!

Saturday, September 7, 2024

Units Get Name Labels.

After adding labels to the unit status bar and showing this upcoming feature to Archrebel players, they still wanted names displayed on the units themselves. So, what the hell—here it is. :)


Progress has been quite slow lately due to the new job and my partial break from it. After all, I’ve been working on Archrebel non-stop for over three years. The pace will pick up again soon. :)

Stay safe!