List of changes, fixes, and many additions:
[AUDIO]
- Added a sound when upgrading armors, for both humans and droids.
- Fixed the missing sounds for dropping dead bodies and supply crates.
[MECHANICS]
- Rippers can finally destroy dead bodies.
- Weapons can now be reloaded using ammo that ground units are standing on, but only when there is none in the unit's inventory.
- The 'motivated' effect chance to trigger has been halved getting only 5% chance per willpower point instead of 10%, but now it can last multiple turns; one turn for each 2 willpower points.
- Revamped the hacking mechanics. Its governing skill is now called Techwarfare, and it controls how much a droid needs to be damaged to be captured and how much AP is needed.
- Items can no longer be upgraded beyond their maximum number of upgrades allowed (3).
- Item upgrades can no longer be executed during combat mode.
[UI]
- Changed the 'Unit Selection' tutorial entry to mention the 'secondary action key' instead of the 'shift key'.
- Sort Inventory by item type, starting with weapons, ammo, and then tools.
- Preview unit attribute scores on all units when hovering the mouse over them, like when doing it on skills.
- The status bar now previews the name of units when the mouse hovers it.
- Unit names can now be displayed directly over units by pressing 'Enter'.
- Players can now delete saved game files through the 'Continue' menu.
- Changed the unit's weight to weight class and moved the weight class attribute from the armor to the secondary attributes section.
- Keyboard settings are now being loaded correctly into the UI.
Good luck, Commander!
Good luck, Commander!
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