Friday, September 20, 2024

Version 0.1.9 Has Rolled out!

Version 0.1.9 has finally rolled out! The long-request unit labeling is now implemented. Press 'Enter' to toggle them.


List of changes, fixes, and many additions:

[AUDIO]
- Added a sound when upgrading armors, for both humans and droids.
- Fixed the missing sounds for dropping dead bodies and supply crates.

[MECHANICS]
- Rippers can finally destroy dead bodies.
- Weapons can now be reloaded using ammo that ground units are standing on, but only when there is none in the unit's inventory. 
- The 'motivated' effect chance to trigger has been halved getting only 5% chance per willpower point instead of 10%, but now it can last multiple turns; one turn for each 2 willpower points.
- Revamped the hacking mechanics. Its governing skill is now called Techwarfare, and it controls how much a droid needs to be damaged to be captured and how much AP is needed.
- Items can no longer be upgraded beyond their maximum number of upgrades allowed (3). 
- Item upgrades can no longer be executed during combat mode. 

[UI]
- Changed the 'Unit Selection' tutorial entry to mention the 'secondary action key' instead of the 'shift key'.
- Sort Inventory by item type, starting with weapons, ammo, and then tools. 
- Preview unit attribute scores on all units when hovering the mouse over them, like when doing it on skills. 
- The status bar now previews the name of units when the mouse hovers it.
- Unit names can now be displayed directly over units by pressing 'Enter'.
- Players can now delete saved game files through the 'Continue' menu.
- Changed the unit's weight to weight class and moved the weight class attribute from the armor to the secondary attributes section.
- Keyboard settings are now being loaded correctly into the UI.

Good luck, Commander!

Saturday, September 7, 2024

Units Get Name Labels.

After adding labels to the unit status bar and showing this upcoming feature to Archrebel players, they still wanted names displayed on the units themselves. So, what the hell—here it is. :)


Progress has been quite slow lately due to the new job and my partial break from it. After all, I’ve been working on Archrebel non-stop for over three years. The pace will pick up again soon. :)

Stay safe!

Monday, August 12, 2024

Removing Dead Bodies And Droid Remains.

Destroying dead bodies was always part of the plan and the main reason for creating Archrebel's Ripper melee weapon. Alas, it is finally done!


This feature will be available in the upcoming version, 0.2.0.

Stay safe!

Sunday, August 4, 2024

Version 0.1.6 Has Rolled Out!

This new version has some critical changes, namely allowing players to eject ammo from weapons. This means players no longer have to carry multiple weapons to use their ammo, which would otherwise make them heavier.


Here's the complete list of changes:
[AUDIO]
 - Added an 'unload item sound' for each weapon.
 - Fixed the missing 'dropping sound effect' of several items.

[CONTENT]
 - Added upgrade kits to the supply drop and at each unit recruiting point.

[MECHANICS]
 - Added the ability to eject ammunition from weapons.
- Sniper rifles now have a unique feature that grants a higher chance of triggering 'shots between the armor gaps'.
 - Revamped all weapons to have a bonus chance against armor gaps, especially when using aimed shots.
 - Combat shots now also provide a 50% bonus to skills.
 - Revamped weapon upgrades. Weapons no longer expand ammo capacity - this is now handled by ammo item upgrades.
- Weapon upgrades now increase minimum damage output.
- Weapon upgrades for minimum damage output was not being correctly applied. 
- Weapon upgrades for splash radius for explosive weapons was not being correctly applied. 

[UI]
- Added an explosion preview radius for explosive weapons while in fire mode.
- Added the ability to disable the long-press on action buttons.
- Added the ability to scroll the map by clicking and dragging with the middle mouse button.
- Added shortcut key ('n') to select the next unit.
- Added the new 'shot between armor gaps' information to the weapons' usage modes tooltips.
- Fixed a bug where enemies would leave their sight range preview open after dying.
- Fixed floating damage numbers being drawn under the collision circles while in fire mode.

Download it here:
Archrebel Tactics - Itch.IO

Stay safe!

Tuesday, July 9, 2024

Version 0.1.5 Has Rolled Out!

This new version has a new mechanic that will make the main attribute, willpower, more appealing to level up while providing less predictable gameplay in the process.


The new mechanic will use the willpower attribute to trigger a 'motivated effect' that grants 4 extra AP above the unit's maximum capability. Each point in willpower increases the chance of this effect being triggered by 10%. Units with a morale penalty won't be able to trigger this effect.

Stay safe!

Friday, June 28, 2024

Version 0.1.4 Has Rolled Out!

Here we go, another update with tons of fixes and tweaks. You can access the change log through the game's main menu.


Stay safe!

Saturday, June 22, 2024

Version 0.1.3 Has Rolled Out!

 This new version comes with a fair amount of fixes. Linux users should now be able to play the tutorial videos.


In the next version, you will be able to experiment with EMP grenades.

Stay safe!