Saturday, August 28, 2021

Minimap Implemented

I really thought that this one would be simpler to develop. It turns out I spent 3 days to make it fully work. Sigh... It got problematic since I'm not relying on a top-down secondary camera. Well, but now it is done. The minimap is being old-fashioned generated. Its algorithm reads each tilemap's layer identifying each tile type and coloring the respective pixel with its respective color.



With the minimap out of the way, I'm now proceeding with the development of the UI, starting with the unit management bar located at the image's bottom.

Development has never proceeded as fast as now, mostly due to the fact I'm working on it full-time. Lets see how everything unfolds during the next week.

Stay safe!

No comments:

Post a Comment