Wednesday, November 17, 2021

Dropping and Picking Up Items

The item management is now fully implemented with weight checking for penalties, which basically increases movement costs when a character carries more than its appointed max carrying capacity.


My next points of focus will be stamina consumption and the wound system. I usually get carried away when developing the latter by throwing too many ideas on top of it. I will have to restrain myself!

Take care and stay safe!

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