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Thursday, February 29, 2024
Mouse Esge Scrolling
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Friday, February 23, 2024
Multi Selection For Batch Movement
Alright! It's finalized! I never thought I would have this feature implemented, mostly due to the needed complexity. But have with 60 hours of dedication in 5 days, I finally got it to work as intended, I guess "necessity is the mother of invention".
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Wednesday, February 21, 2024
Multiselection!
Implementing multiselection has been something I've avoided due to Archrebel's tactical nature and its deep roots in Rebelstar. I've always told people it wasn't going to happen. However, after playing the demo, I realized there's considerable potential walking time in the game, especially considering how much larger the maps are compared to Rebelstar.
With the UI part out of the way, it is now time to figure out an algorithm that is capable of identifying which tiles are the appropriate ones to move the selected units around the destination tile. Boy... this is going to be fun...
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Sunday, February 18, 2024
Travel and Combat Modes
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Thursday, February 8, 2024
Waypoints!
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