Thursday, February 8, 2024

Waypoints!

My initial plan was to orient units through dialogue so players would know where to go, but following my wife's feedback, I realized it would be best to use waypoints instead. This approach reduces dialog complexity and avoids potentially leaving players uncertain about where to go.


So, now I just need to integrate the waypoints with the mission's triggers so that waypoints are properly handled according to the mission's objectives.

Stay safe!

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